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Zhongli zbrush fanart

Another experiment into creating a 2D/3D hybrid look in Zbrush. This time some fanart of one of my favourite characters from Genshin Impact and permanent party member in all my teams :)

I made a couple of matcaps while working on this, combined with SoMuchNPR to get the celshaded overlay.
Incase anyone is interested, I uploaded the matcaps. One is a simple matte material with outline, good for skin/hair/cloth, and the other was my attempt at trying to get a celshaded metallic look. https://drive.google.com/drive/folders/1cCBfqQLtVTd9MgMC99fYM2S9v0fbG4Eo?usp=sharing
Big thanks to Dan Eder and Dave Bolton for your advice on BPR filters!

I wanted to try working on a male character, not based on any 2D artwork in particular, but trying to do my own take. It was really challenging to get appealing colours - next time I should try to recreate concept art instead. It was also an opportunity to practice a cleaner modeling style that I've come to enjoy, working with very low-poly geo and creasing. However, it was still fun to sculpt some cloth folds when given the chance. Thanks for looking!

Blend of 2 filters, Photoshop Composite

Blend of 2 filters, Photoshop Composite

Raw render GIF

Raw render GIF

Raw render at higher resolution

Raw render at higher resolution

Before and After BPR settings

Before and After BPR settings

Bonus model viewer, you can download him or have a closer look. No tex, just vert colour, so its very basic.