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2XKO Braum

Braum for 2XKO! This was an interesting challenge to work on such an extreme body type, overall a delightful character.
I was responsible for the model development from proxy through to final, textures, materials and chromas, as well as Ice effect models.
Poro models + textures were made by Sparx and Rabcat, and completed/implemented by myself. Vertex normal editing for the face was done by David Bolton.

Credits:
3D Character Artist: Blair Armitage
Additional 3D Character Art: Irene Matar, David Bolton, Kilian Junk, Sparx, Rabcat
3D Character Art Lead: Katon Callaway
Art Director: Mike Henry
Concept Art: Hicham Habchi
Additional Concept Art: Nicolas Amarilla
Tech Art/Rigging: Alyssa Diaz, Aaron Tseng
Tech Art/Shader: Cody Adams, Jaegon Allison
VFX: Jose Estrada
Animation: Michael Carr
Cinematic Animation: Ron Pucherelli, David Han
Champion Designer: Steve Bankert
Storyboard Artist: Jon Lam
Environment Concept Artist: Kiel Whitaker
Environment Artist: Alex Gonzales